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Science · Physics

Kinematics

Describe motion with position, velocity, and acceleration, and read what a motion graph is actually telling you — most of the formulas here connect the same handful of variables in different combinations. Every question comes with a written walkthrough of which equation applied.

3
Difficulty tiers
35s
Target pace
49%
Average first-attempt score

What's covered

  • Velocity vs. accelerationdistinguish velocity (rate of change of position) from acceleration (rate of change of velocity) — the two describe different things even though both involve "rate of change."
  • The kinematic equationsselect the equation containing exactly the variables given and the one being solved for, out of the standard set relating position, velocity, acceleration, and time.
  • Position-time and velocity-time graphsread the slope of a position-time graph as velocity, and the slope of a velocity-time graph as acceleration; read the area under a velocity-time graph as displacement.
  • Free fallapply the kinematic equations with acceleration fixed at g (about 9.8 m/s², often rounded to 10 m/s²) for objects falling under gravity alone.
  • Vector nature of motion quantitiestrack the sign of velocity and acceleration to represent direction, recognizing that a negative acceleration doesn't always mean slowing down — it depends on the direction of motion.

Where students lose marks

Reading a graph's slope as the wrong quantity

The slope of a position-time graph gives velocity; the slope of a velocity-time graph gives acceleration — using the wrong graph's slope for the wrong quantity is one of the most common errors in kinematics.

Assuming negative acceleration always means slowing down

An object moving in the negative direction that speeds up has negative acceleration too — whether acceleration speeds an object up or slows it down depends on whether it points in the same direction as the velocity, not on its sign alone.

Picking a kinematic equation missing a needed variable

Each kinematic equation is missing exactly one of the five standard variables — picking the equation that happens to exclude the one unknown variable in the problem saves a step, and picking the wrong equation means solving for a variable you don't have.

Three sample questions

Straight from the bank — one per difficulty tier. Reveal the answer to see the explanation you'd get in a real session.

Sample 01Foundation

A car accelerates from rest at 4 m/s² for 5 seconds. What is its final velocity?

Sample 02Core

An object is dropped from rest and falls for 3 seconds. Using g = 10 m/s², how far does it fall?

Sample 03Advanced

A ball is thrown upward with an initial velocity of 20 m/s. Using g = 10 m/s² (acting downward), how long does it take for the ball to reach its maximum height, and what is the maximum height?

How to practice this

Kinematics problems reward matching the right equation to the variables you actually have — once the equation is chosen correctly, the algebra is usually straightforward.

List the five variables and mark which one is missing

Write out position, initial velocity, final velocity, acceleration, and time, marking which values are given and which are unknown, before selecting an equation. Untimed practice is where that habit sticks.

Then 35 seconds a question

Move to timed sessions once equation selection is instant.

Fold into a mock

Pair kinematics with forces and Newton's laws in a mock — most projectile and incline problems combine both.

Stop guessing the equation.
Start listing the variables first.

  • A variable-by-variable walkthrough on every item
  • Timed or untimed sessions, any length you like
  • Tracked separately — see your kinematics accuracy and pace over time
Start practicing free

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